ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 50.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 38.000004 cameraFov (float): 59.748184 cameraNearClip (float): 1.222900 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 10.255396 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5196, 3743] displayWindow (box2i): [0, 0, 5196, 3743] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17-18.B (float) MM 16-17-18.G (float) MM 16-17-18.R (float) MM 19-20-21.B (float) MM 19-20-21.G (float) MM 19-20-21.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)